Services
Flexible help for your game project
Whether you need a quick bug fix, a full prototype, or ongoing support—I offer flexible engagement options to fit how you work.
30% off all services
Introductory rates for new clients. Limited availability.
How We Can Work Together
Choose what fits your needs
Hourly
Flexible billing—pay only for time used
Best for: Consulting, ongoing support, exploratory work
Fixed Project
Defined scope with guaranteed deliverables
Best for: Clear requirements, budget certainty
Monthly Retainer
20+ hours/month at 15% off
Best for: Long-term partnerships, priority access
Service Packages
Common engagements with clear deliverables
These packages cover the most common needs. Each includes a defined scope, timeline, and deliverables. Prefer hourly? That works too.
Bug Fixing
Fast diagnosis and resolution
That crash that only happens on Tuesdays? The memory leak QA can't reproduce? The desync that's driving players crazy? I'll find it, fix it, and explain what went wrong so it doesn't happen again.
Best for:
- • Show-stopping bugs blocking your release
- • Mysterious crashes nobody can reproduce
- • Performance regressions after an update
- • Multiplayer desyncs ruining player experience
How it works:
- 1 Reproduce — Get the bug happening reliably
- 2 Diagnose — Find root cause with profiling and debugging
- 3 Fix — Targeted solution without side effects
- 4 Verify — Thorough testing to confirm it's solved
You get:
- Working build with the bug fixed
- Root cause explanation
- Prevention recommendations
Prototype Sprint
From idea to playable
You've got a game idea that needs to become playable—fast. Whether it's for a publisher pitch, internal greenlight, or validating that the core loop is actually fun, I'll build something you can put in players' hands.
Best for:
- • Publisher pitch demos that need to impress
- • Game jam concepts worth exploring further
- • Internal prototypes to test risky mechanics
- • Proof-of-concepts for investor conversations
How it works:
- 1 Define — Nail down what the prototype needs to prove
- 2 Build — Rapid, focused development
- 3 Playtest — Quick iteration on feedback
- 4 Deliver — Clean handoff with documentation
You get:
- Playable prototype build
- Full source code (you own it)
- Technical notes for next phase
Performance Rescue
Make it run smooth
Your game runs at 60fps on your dev machine and 15fps on target hardware. Sound familiar? I'll profile, identify the real bottlenecks, and implement optimizations that make a measurable difference.
Best for:
- • Frame drops making your game feel sluggish
- • Memory pressure causing crashes
- • Load times driving players away
- • Pre-release optimization before launch
How it works:
- 1 Profile — Find where the time actually goes
- 2 Prioritize — Focus on changes that move the needle
- 3 Optimize — Implement fixes without breaking features
- 4 Validate — Before/after benchmarks on target hardware
You get:
- Optimized build with measurable improvements
- Performance report with metrics
- Future optimization roadmap
Custom Tools
Automate the tedious
Your artists spend hours on tasks that should take minutes. Your designers are waiting on programmers to change values. Your build process requires tribal knowledge. Let me automate the pain away.
Best for:
- • Repetitive tasks eating up creative time
- • Content creators blocked by technical hurdles
- • Error-prone build and deploy processes
- • Workflows only one person understands
How it works:
- 1 Discover — Understand where time goes
- 2 Design — Plan a tool that fits existing workflows
- 3 Build — Develop and integrate seamlessly
- 4 Handoff — Documentation and training
You get:
- Working tool in your project
- Documentation your team will use
- Training session
Common Questions
Before you reach out
What's included in the hourly rate?
Everything: coding, testing, communication, documentation. I don't nickel-and-dime for emails or quick questions. You pay for productive work.
How do fixed-price projects work?
We define scope together, I quote a price, and that's what you pay—regardless of how long it takes me. You get predictable costs; I take the risk.
What if my project doesn't fit these packages?
No problem. These are starting points, not rigid boxes. Describe what you need and I'll propose an approach that makes sense.
Do you work with teams or just solo?
Both. I can integrate into your existing team workflow (Slack, Jira, daily standups) or work independently and deliver results.
What about ongoing support after a project?
Retainer clients get priority access for follow-up work. For one-off projects, I include reasonable post-delivery support (usually 1-2 weeks).
What's your timezone and availability?
I'm in CET (Spain), but flexible for overlap with US and Asia. Most communication is async anyway—we'll find a rhythm that works.
Ready to get started?
Tell me about your project. I'll respond within 48 hours with my thoughts on how I can help—no obligation.