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Projects

Games I've helped ship

From multiplayer home builders to naval strategy sims to Lovecraftian adventures—each project taught me something new about making games that actually work.

Hometopia

Hometopia

Unity

Joined as UI developer, stayed through team collapse, became lead programmer. Rebuilt multiplayer from scratch, fixed years of tech debt, and kept the game alive.

Lead ProgrammerMultiplayer SystemsPerformance Optimization
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Fleet Commander Pacific

Fleet Commander Pacific

Unity

Rescued a naval strategy game mid-development after the previous programmer left. Built multiplayer, AI, and designer tools while untangling an inherited codebase.

Gameplay ProgrammerProject RescueMultiplayer (Mirror)
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HPL: Nyarlathotep Rising

HPL: Nyarlathotep Rising

Unity

Built a visual narrative editor and runtime system that let writers create complex branching Lovecraftian storylines. Worked across the entire game—tools, UI, save systems, and more.

Tools ProgrammerNarrative SystemsFull-Stack Game Dev
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Epic Chef

Epic Chef

Unity

First professional role in games—contributed to cooking mechanics, farming systems, and learned what it takes to ship a multi-platform title.

Gameplay ProgrammerFirst Industry RoleMulti-Platform
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© 2026 Ignacio María Muñoz Márquez

Badajoz, Spain · CET