Senior game programmer · Unity & Godot · Spain (CET)

I rescue stalled game projects and ship them.

Hand me the codebase nobody wants to own. You get a fixed price, a written milestone plan and a playable build every week. No long-term commitment.

4 titles on Steam
Epic Chef · HPL: Nyarlathotep Rising · Fleet Commander: Pacific · Hometopia
2 projects taken over mid-development
Hometopia · Fleet Commander: Pacific
6+ years professional Unity
Godot in my own games and tools
Reply within 48 hours
Spain (CET), overlapping US East Coast mornings

Who this is for

If any of these sound familiar, we should talk.

I work with studios of 2 to 15 people in the US and Europe. Founders, producers and leads who need someone to own the outcome, not a pair of hands to bill by the hour.

  • 01

    Your only programmer left and nobody else can build the project.

  • 02

    A Unity codebase that has grown faster than the team, with a deadline that has not moved.

  • 03

    A failed or rough Early Access launch and a backlog of bugs and performance complaints.

  • 04

    A team of industry veterans forming a small studio who need senior engineering without a senior salary on payroll.

  • 05

    You are weighing Unity against Godot, or already decided to move, and want someone who works in both to tell you what that actually costs.

Ignacio María Muñoz Márquez

Who you'd be working with

Ignacio Muñoz. One senior engineer, start to finish.

I'm the person who reads your codebase, writes the plan, ships the builds and answers your messages. No account manager, no handoff to a junior. Based in Badajoz, Spain, and used to working remotely with teams in the US, Europe and Asia.

Case study

Hometopia: from a rough Early Access launch to a stable game, with a third of the team.

Hometopia key art
Role
Lead Programmer (joined as UI/UX developer)
Engine
Unity
Situation
Four years of development, many programmers come and gone, a codebase full of tech debt. The Early Access launch went badly. Tech leadership left and the team went from 15 people to 5.
What I did
I had joined as the UI developer. I stayed, became the de facto lead programmer, and took ownership of the recovery: performance, stability, lighting, save system, editor tools. When the multiplayer hire turned out to have faked his progress, I built the multiplayer system from scratch in under a month.
Result
Memory-related crashes gone, a predictable update cadence, multiplayer shipped, and a small team that kept the game alive until funding was pulled.

What colleagues say

From the team that stayed.

All four worked with me on Hometopia, through the collapse and the recovery.

Ignacio is an absolute top-tier engineer. He stepped into a sprawling, preexisting codebase and identified major issues in the architecture, then skillfully refactored and optimized the code. He's a creative problem solver who has a deep understanding of the many facets of game development. He's communicative, insightful and an excellent mentor for other devs. Always with a positive attitude even when times get tough, Ignacio is a clutch team member and I'd jump at the opportunity to work with him again.
Carl Ahlund
Carl Ahlund

Senior Game Designer, Hometopia Inc.

I worked with Ignacio when he was my tech lead, and I couldn't have asked for a better leader and mentor. He fostered an environment that allowed me to learn and grow by taking the time to discuss tasks with me and review my architecture before starting, then trusting me to execute while being available to provide support and advice. As an engineer, Ignacio is knowledgeable, efficient, and dedicated. He is a major asset to any team or project that he is a part of.
Joy Zhang
Joy Zhang

Software Engineer & Game Developer, Hometopia Inc.

Ignacio is someone you can truly count on. He not only codes efficiently, but also fixes problems you didn't even know existed. He knew when ideas could or couldn't be implemented within the project's constraints, and clearly explained the trade-offs. Ignacio is extremely proactive and an amazing leader, always thinking of new ways to improve code quality, workflows, and team communication.
Caroline Jacomini Conde
Caroline Jacomini Conde

Environment Artist & 3D Illustrator, Hometopia Inc.

Ignacio consistently writes well-structured, maintainable code. He has a clear understanding of clean architecture principles and knows how to organize systems in a way that stays readable and scalable over time. What really sets him apart is his mindset — he stays positive, approachable, and focused even when things get challenging. 11/10 would work together again.
Vladyslav Stepura
Vladyslav Stepura

Senior Unity Multiplayer & Backend Engineer, Hometopia Inc.

My own games

I also make games. You can play them here.

Jam entries and small releases, playable in the browser. The Coalition was built in Godot 4.3 in 72 hours. Baza runs under half a megabyte with no network calls.

Have a game that deserves to ship?

Hand me the codebase nobody wants to own. I'll ship it.

I reply within 48 hours. Spain (CET): your East Coast morning is my afternoon.