Visualizing 86K GitHub Stars as Procedural Lobsters
I built a real-time 3D visualization that renders each of moltbot's 86,546 GitHub stars as a procedurally-generated lobster. Here's how I achieved 80K+ instances at 60 FPS in a single day.
Notes on game development
Thoughts, tutorials, and lessons learned from years of building games.
I built a real-time 3D visualization that renders each of moltbot's 86,546 GitHub stars as a procedurally-generated lobster. Here's how I achieved 80K+ instances at 60 FPS in a single day.
I built a complete RTS game in Godot using an experimental workflow: multiple AI sessions working autonomously on separate tasks, with automatic testing and merging. Here's how it works and what I learned.
I joined Hometopia as a UI developer. Within a year, the team went from 15 to 5 people, and I became the lead programmer. Here's what that taught me about persistence, pragmatism, and shipping games.
When the person responsible for our multiplayer system turned out to be faking progress, I had to build the entire thing from scratch. Here's how I approached it and what I learned.