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Notes on game development

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Thoughts, tutorials, and lessons learned from years of building games.

January 29, 2026

Visualizing 86K GitHub Stars as Procedural Lobsters

I built a real-time 3D visualization that renders each of moltbot's 86,546 GitHub stars as a procedurally-generated lobster. Here's how I achieved 80K+ instances at 60 FPS in a single day.

Godot Optimization Procedural WebGL
January 28, 2026

Building an RTS with 5-10 Parallel Claude Sessions

I built a complete RTS game in Godot using an experimental workflow: multiple AI sessions working autonomously on separate tasks, with automatic testing and merging. Here's how it works and what I learned.

AI Godot Workflow Multiplayer
January 24, 2026

Surviving a Team Collapse: What I Learned When Everything Fell Apart

I joined Hometopia as a UI developer. Within a year, the team went from 15 to 5 people, and I became the lead programmer. Here's what that taught me about persistence, pragmatism, and shipping games.

Career Game Dev Leadership
January 20, 2026

Building Multiplayer in Under a Month: Lessons from a Rescue Mission

When the person responsible for our multiplayer system turned out to be faking progress, I had to build the entire thing from scratch. Here's how I approached it and what I learned.

Unity Multiplayer Technical

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© 2026 Ignacio María Muñoz Márquez

Badajoz, Spain · CET