I ship games
Senior Game Programmer who jumps into any system—multiplayer, tools, UI, optimization, whatever's needed. I rescue troubled projects and make things work.
About Me
I've spent over 6 years turning "it's impossible" into "it shipped."
My journey started with an internship on Epic Chef, where I learned that great games are built by teams who sweat the details. Since then, I've stayed through a team collapse to become lead on Hometopia, rescued Fleet Commander: Pacific when the previous developer left, and built narrative tools that let writers focus on stories instead of code.
What drives me? Solving problems—any problems. A lag spike that needs smoothing. A codebase that needs untangling. A tool that could save the team hours. I'm a generalist at heart, happiest when I'm jumping between systems and making things work.
Based in Badajoz, Extremadura, Spain, I work with studios worldwide. Whether you need someone to rescue a troubled project, build something from scratch, or just get things shipping—I'm your person.
What I Work With
Quick Stats
- Shipped Titles
- 4
- Years Experience
- 6+
- Platforms
- PC, Console, Mobile
Featured Work
Projects I'm proud of
Services
Need help shipping?
I offer focused engagements for teams who need problems solved. Rescue a troubled codebase, build a prototype, fix that bug no one else can find, or just get more hands on deck to ship on time.
No long-term commitments required. Just results.
Need someone who can handle anything?
I jump into codebases, figure out what's broken, and make things work. Let's talk about what you need shipped.