I ship games

Senior Game Programmer who jumps into any system—multiplayer, tools, UI, optimization, whatever's needed. I rescue troubled projects and make things work.

About Me

I've spent over 6 years turning "it's impossible" into "it shipped."

My journey started with an internship on Epic Chef, where I learned that great games are built by teams who sweat the details. Since then, I've stayed through a team collapse to become lead on Hometopia, rescued Fleet Commander: Pacific when the previous developer left, and built narrative tools that let writers focus on stories instead of code.

What drives me? Solving problems—any problems. A lag spike that needs smoothing. A codebase that needs untangling. A tool that could save the team hours. I'm a generalist at heart, happiest when I'm jumping between systems and making things work.

Based in Badajoz, Extremadura, Spain, I work with studios worldwide. Whether you need someone to rescue a troubled project, build something from scratch, or just get things shipping—I'm your person.

Ignacio María Muñoz Márquez - Senior Game Programmer

What I Work With

Unity Godot Gameplay Systems Multiplayer Tools & Pipelines UI/UX Performance

Quick Stats

Shipped Titles
4
Years Experience
6+
Platforms
PC, Console, Mobile

Services

Need help shipping?

I offer focused engagements for teams who need problems solved. Rescue a troubled codebase, build a prototype, fix that bug no one else can find, or just get more hands on deck to ship on time.

No long-term commitments required. Just results.

Need someone who can handle anything?

I jump into codebases, figure out what's broken, and make things work. Let's talk about what you need shipped.