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Ignacio María Muñoz Márquez

Senior Game Programmer | Unity & Godot

Badajoz, Extremadura, Spain

Summary

Team-first engineer who turns open communication and whole-squad planning into resilient code and smoother launches. I thrive on tough milestones — guiding, unblocking, and energising teammates so the entire team delivers its best work.

Work Experience

Lead Programmer — Hometopia Inc. — Dublin, Ireland (Remote)

Dec 2023 - Feb 2025

  • Overhauled asset memory: ~60% lower peak RAM; eliminated memory-related crashes.
  • Re-engineered multiplayer with Unity Netcode + Steamworks and deterministic commands; robust Undo/Redo.
  • Built Unity editor tools cutting item-setup time by >50% for designers and artists.
  • Rewrote save system with compact, network-safe serialization; Steam Workshop-ready.
  • Partnered with design, art, and engineering to ship new building/painting/customisation mechanics.
  • Standardised Plastic SCM branching/merging; deployed Unity Cloud Build for automated, on-demand builds.

UI & UX Programmer — Hometopia Inc. — Dublin, Ireland (Remote)

Jan 2023 - Dec 2023

  • Delivered multiple end-to-end UI iterations with the Game Director; refined player flows.
  • Built automated thumbnail pipeline using Unity Addressables (approx. -30% load time).
  • Migrated input to Unity's Input System; back-end ready for future UI rebinding.
  • Overhauled creative tool UX and in-game store UI; faster creation and purchasing flows.

Gameplay Programmer — Pixel Ratio — Mérida, Spain

Jun 2021 - Jun 2022

  • Launched Fleet Commander: Pacific to Steam Early Access; added core mechanics and stabilised multiplayer & AI.
  • Built designer tools to speed up content iteration.
  • Designed and implemented gameplay content across two unannounced projects to vertical slice.

VR/AR Game Developer — Viral Studios — Badajoz, Spain

Dec 2019 - Nov 2020

  • Prototyped multiple VR/AR experiences for Oculus Quest 1 and HTC Vive.
  • Delivered Unity-based VR/AR training courses across Spain.
  • Developed interactive Unity experiences using C# and rapid prototyping workflows.

Gameplay Programmer (Internship) — InfinigonGames — Madrid, Spain

May 2018 - Oct 2018

  • Contributed to Epic Chef as part of the core team.
  • Implemented gameplay systems and mechanics in Unity and C#.
  • Collaborated with designers and artists on feature development and iteration.

Education

UDIT — Madrid, Spain — University Degree in Videogame Design and Development (Programming Specialty)

Sep 2015 - Jun 2019

Projects

Skills

Unity / C# Godot / GDScript Multiplayer (Netcode + Steamworks) Memory & Performance DevOps (Plastic SCM, Unity Cloud Build) Tools & Pipelines

Achievements

Languages