Case studies
Projects I took over, and what happened next.
Four projects, written the way I would want to read them: the situation I found, what I actually did, what came out of it and what it was built with. No numbers I cannot back up.

Fleet Commander: Pacific
Took over a naval strategy game after the previous developer left mid-project. Untangled an undocumented codebase, then built multiplayer, AI and designer tools on top of it.
Read the case study →

HPL: Nyarlathotep Rising
Built the visual narrative editor and the runtime behind a choice-driven Lovecraftian game, so the writer could create branching storylines without a programmer.
Read the case study →

Baza
The Spanish card game La Cuatrola rebuilt as a solo web release. Rules engine, three bots, six languages and a table that teaches you the rules, in under half a megabyte with no network calls.
Read the case study →
Also worked on
Earlier work
- The Coalition (2025, Brackeys Game Jam, Godot 4.3) →
- A complete political strategy game built in 72 hours with a team of three. Read the short case study.
- Epic Chef (2018, Infinigon Games, internship)
- First shipped title: PC, Switch, PlayStation and Xbox. UI, character movement, camera, particles, audio, optimisation and the cooking card mechanic.
- Viral Studios (2019–2020)
- VR/AR prototypes for Oculus Quest and HTC Vive, plus Unity training courses in four Spanish cities.
