Senior Game Programmer with 6+ years of experience shipping games across PC, Nintendo Switch, PlayStation, and Xbox. Specialist in project rescue, multiplayer systems, and performance optimization. Proven ability to lead technical recovery efforts—promoted from UI developer to Lead Programmer during team collapse, built multiplayer system from scratch in under one month, and shipped 40+ updates during crisis period. Combines deep technical expertise with pragmatic problem-solving to turn challenging situations into shipped products.
Led technical recovery after team collapsed from 15 to 5 people during Early Access.
Rescued naval strategy game after previous developer departed; primary programmer through Steam Early Access launch.
Full-stack programmer shipping narrative-driven Lovecraftian adventure to Steam.
First shipped title contributing to multi-platform game development and release.
| Achievement | Impact |
|---|---|
| Multiplayer System Delivery | Built from scratch in <1 month, supporting thousands of synced objects |
| Team Crisis Recovery | Maintained shipped product through 70% team reduction (15 → 5 people) |
| Performance Optimization | Eliminated memory crashes in production game through systematic profiling |
| Tools Impact | Enabled non-programmers to create complex content independently |
| Multi-Platform Shipping | Contributed to title released on 4 platforms (PC, Switch, PS, Xbox) |